Apr 29, 2019 16:34
5 yrs ago
2 viewers *
English term

render assets

English to Polish Law/Patents Games / Video Games / Gaming / Casino
Jeszcze z umowy licencji na grę komputerową, między firmami AAA i BBB:

‘’AAA shall provide BBB with the following marketing and promotional materials:

- Key Arts: PSD files with layers (original, not merged source files) minimum (print) resolution 4K;
- General artworks (high quality render assets/scenes of new characters, monsters, bosses..): PSD files with layers (original, not merged source files), max resolution: 4K’’

Tak to wygląda w tabeli: https://tinyurl.com/y3p3h8cd

Proposed translations

+2
6 mins
Selected

zasoby używane podczas renderowania

Mowa tu o zasobach używanych podczas renderowania.

Niżej znajduje się lista ze ścieżkami do zasobów, takich jak animacje (Animations), archiwa (Archives), kopie bezpieczeństwa (Auto Backup), obrazy zastępcze (Bitmap Proxies), pliki pobrane z internetu (Downloads), pliki wyeksportowane (Export), wyrażenia matematyczne wykorzystywane przez kontrolery (Expressions), obrazy (Images), pliki zaimportowane (Import), materiały (Materials), scena otwierana przy uruchamianiu programu (Max Start), dane fotometryczne (Photometric), podglądy renderingów (Previews), zasoby używane podczas renderowania (Render Assets), wyjście renderingu (Render Output), predefiniowane ustawienia renderingu (Render Presets), sceny (Scenes), dźwięki (Sounds) i kolejki Video Post (Video Post).

https://azpdf.tips/3ds-max-2012-biblia-pdf-free.html

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Note added at 11 mins (2019-04-29 16:46:02 GMT)
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Jeśli długość to problem można to skrócić, pisząc zasoby do renderowania.
Peer comment(s):

agree Tomasz Chyrzyński
1 hr
Serdecznie dziękuję!
agree Frank Szmulowicz, Ph. D.
9 hrs
Dziękuję! ^_^
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4 KudoZ points awarded for this answer. Comment: "Thanks!"
5 hrs

(wysokiej jakości / wysokojakościowy) rendering zasobów gry

What Are Game Assets?
Game assets include everything that can go into a game, including 3D models, sprites, sound effects, music, code snippets and modules, and even complete projects that can be used by a game engine. Here's a list of examples:

2D/3D Design:

Characters
Objects
Environments
Vehicles
GUI:

HUD
Icons
Scripting:

AI
Special effects
Networking
Physics
Audio:

Background music
Sound effects
This means that, if you make games, you can sell some of your work as assets—whether you are a coder, artist, game designer, or music composer. Some people make a little extra money doing so, some are able to fund their games entirely, and others make a full living just selling assets.

https://gamedevelopment.tutsplus.com/articles/how-to-fund-yo...

What are game assets?
Various definitions
Bethke, in his book 'Game Development and Production', chapter 8, lists the following as game assets: 2D sprites, 3D models, missions, levels, areas, voice, key framing and motion capture, sound effects, music and special effects.

Wikipedia lists the following definition: 'Game assets are the "things" that go into a game. Some examples of assets are artwork (including textures and 3D models), sound effects and music, text, dialogue and anything else that is presented to the user.'

http://conceptdevelopmentbendavis.blogspot.com/2009/02/what-...
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